Unlocking the Peace Achievement in Kingdom Come: Deliverance II
To achieve the "Peace" achievement in Kingdom Come: Deliverance II, players must complete a series of side quests. So, how can you unlock this achievement? Below are the detailed steps brought to you by “KevinGrant21,” which are aimed at helping you throughout your journey in the game.
The quests involved include a variety of tasks in the villages of Zheleho and Takhov located in the Trosky region. The first step of the quest begins when you speak to the village leader in Zheleho. He will assign you to steal the flower pillar for the five-pillar festival from Takhov, and subsequently, he will send you on several missions to create disturbances in Takhov (the side quest is named “The Frog”).

Once you’ve completed this series of tasks, you will trigger the “Frog and Rat Feud” side quest. This quest requires you to visit the town hall in Troskovice and speak with the governor regarding the ongoing dispute. You must then investigate the local chronicle, following the evidence in the chronicle to find the boundary stake located at the junction of the two villages. Lastly, you’ll need to head to the designated negotiation spot between the two parties, and present the evidence you collected to resolve the conflict between the two villages, thus unlocking the achievement.
- Step 1: Speak to the village leader in Zheleho.
- Step 2: Steal the flower pillar from Takhov.
- Step 3: Complete side quests assigned by the leader.
- Step 4: Trigger the "Frog and Rat Feud" quest.
- Step 5: Visit Troskovice town hall to discuss the dispute.
- Step 6: Gather evidence from the local chronicle.
- Step 7: Locate the boundary stake.
- Step 8: Negotiate the peace settlement.
Finally, achieving the Peace achievement in Kingdom Come: Deliverance II not only adds to your game completions but also rewards you with a deeper sense of involvement in the story and its characters. Completing this questline enhances your gaming experience by intertwining your actions with the storyline outcomes, and it makes a clear statement about conflict resolution in the medieval world presented in the game.
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