Mastering the Thief Archetype in Kingdom Come: Deliverance II

In Kingdom Come: Deliverance II, players can explore a variety of gameplay styles, and the thief archetype stands out due to its unique mechanics and engaging strategies. The stealthy gameplay allows players to sneak around, pick locks, and engage in thievery, providing a thrilling experience. This guide, courtesy of the talented player “Old Dream Lost Words XD”, aims to assist you in skill and equipment optimization for your stealth playthrough.

To start off, reaching level 10 in the blacksmithing skill provides players with a lockpicking bonus of 3 points. Each time you forge an item, you also receive 1 to 3 additional lockpicks, offering you the freedom to lockpick at will. If you specialize in the reading skill, level 8 grants the "Curiosity" ability, providing a 20% experience boost to your stealing skills.

Kingdom Come: Deliverance II Stealth Guide

Additionally, if you focus on the drinking skill, reaching level 8 brings the "Barefoot Drunk" ability, which will reduce indoor noise by 20% while inebriated. Moreover, the level 6 "Jungle Master" stealth skill minimizes noise from bushes by 50%, while the "Weasel" and "Rodent" skills reduce outdoor and indoor noise by 25%, respectively. As for the "Quick Hands" ability at level 14, it ensures that enemies at a certain distance find it challenging to notice your lockpicking or thieving actions.

Once you’ve successfully stolen an item, the level 12 "Legal Theft" blacksmithing skill helps to speed up the process of clearing your criminal status. In the event of being caught, the "Legal Foundations" reading skill at level 12 not only increases your charisma and persuasion by 2 during guard interactions but also allows you to enjoy a 20% reduction in fines or escape punishment altogether. Moreover, the drinking skill “Wine Drunk” at level 14 enables you to excuse your actions while in a drunken state.

Skill Description
Lockpicking (Level 10) +3 Stealing Skill Bonus
Curiosity (Level 8) +20% Stealing Skill Experience
Barefoot Drunk (Level 8) -20% Indoor Noise When Drunk
Jungle Master (Level 6) -50% Bush Noise
Weasel & Rodent Skills -25% Outdoor and Indoor Noise
Quick Hands (Level 14) Stealth Actions are Less Noticeable
Legal Theft (Level 12) Helps Clear Criminal Record Faster
Legal Foundations (Level 12) +2 Charisma & Persuasion
Wine Drunk (Level 14) Excuse Actions While Drunk

Utilizing these skills effectively will not only enhance your thief gameplay but also add depth to your overall experience in Kingdom Come: Deliverance II. Stealth and cunning are essential for navigating the dangers of the medieval world, making it a rewarding path to follow.

For more strategies and tips, make sure to check out the Kingdom Come: Deliverance II section by clicking here: Kingdom Come: Deliverance II.

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