**Kingdom Come: Deliverance II - Tips for Early Game Events and Items**

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Essential Early Game Tips for Kingdom Come: Deliverance II
In Kingdom Come: Deliverance II, players can easily miss several events and items at the start. Below is a guide from "Chinese Horseman" detailing the key events and items that are easy to overlook in the early game. We hope this will be helpful for you.
Dialogue with the Captain
When you first encounter the captain, choose the strength option and ask for help with the bandits. This has a high probability of success and will alter the subsequent dialogue with Karpin.
Camping by the Pond
Once you set up camp by the pond, you can play dice. During the dialogue, you'll hear about a cave nearby. Inside the cave, there's a chest that holds a special dice you can obtain. Be sure to store your dice and money in the chest after winning the dice game, as you'll be able to return for it later after some storyline events.
Winning the Dice Game
If you win the dice game, you'll receive a ring. Take it to the old man to exchange for a sausage to feed to your dog.
Follow Karpin During the Escape
After the camp sequence, during the escape, follow Karpin closely. There's a moment where Karpin will instruct you to scout ahead. He will become separated from you for a while. At this point, instead of rushing to find Karpin, backtrack and use stealth to throw stones to incapacitate several bandits; this will help you practice your skills.
```Advancing the Story with Herbalism
Progress the story to the point where the old lady asks you to collect herbs. Gather plenty of sage and chamomile. After returning, you'll trigger a scene with two bandits questioning you; it doesn't matter if you choose to kill them or not. Then, follow the old lady's hints to craft the potion. Once finished, she will ask you to rest. Before doing so, you can carry the bandits' bodies from the yard and bury them to gain some reputation.
Post-Wakeup Actions
After Paflena wakes you up, you can allocate points. Don’t rush to trigger the next scene right away; first, drop the shovel from your inventory on the ground. If you collected the axe from the tree stump next to the old lady's house earlier, drop that as well. This way, these items won't be confiscated later on in the story.
Crafting Your Potions
When you step outside, ignore the young master and head straight to the alchemy station. Use all the sage and chamomile you gathered to create potions. Pay attention to the skill point indicators after leveling up; generally, you gain one skill point at level 2. Focus on increasing production, selling price (+30%), and top-tier quality—those are key. Feel free to spend the remaining points on other skills. After brewing the potions, you will trigger another scene. Afterward, don’t forget to talk to the old lady and Paflena to gain additional oratory experience; it’s worth it. Finally, return inside to collect the shovel and axe you dropped before leaving.
Introduction
After the shackles storyline, talk to the red-dressed beggar to receive 5 coins and a lockpick, along with a master counter-mission. Next, explore the beginner village and converse with everyone; complete all available quests. Furthermore, sell any potions to get money for repair tools. Before reaching Crafting Level 12, it is advisable to equip Level 2 weapons and gear. Use the tools to repair your equipment, which increases your crafting level and allows you to sell items at a higher price. If you don't have the wealthy merchant mod, merchants will have limited funds, so consider trading items for skill books and repair tools.
Exploring the Village
If you pre-ordered, seek out the scribe to accept missions for equipment. After accepting the quest, don't rush to leave; there are items to steal inside the room, including three books, a longsword blueprint, and some coins.
Gathering Resources
There are numerous herbs to gather in the village. Once collected, find a drying rack to prepare dried herbs for better preservation.
Sleeping and Stealing Equipment
To the northwest of the beginner village, there’s an unoccupied cabin where you can sleep, although you cannot save your progress. Wake up in the middle of the night, find a lone guard, knock them out, and loot their equipment. This way, you'll have money and gear, allowing you to leave the beginner village and venture out into the world.
Exploring the Northern Woods near the Starting Village
In the northern woods of the starting village, you'll find an abandoned cabin. Inside, there is a chest that contains the blueprint for a executioner’s axe. After conversing with the executioner, head south to discover a new grave, which contains two tombs and rewards such as hammers, axes, two shields, and various other equipment.
Fetching the Lost Companion
Next, make your way to find the lost companion, Grey. You might notice that the attributes are slightly lacking. However, after riding a total of 35 kilometers, you will reach the next upgrade. The initial saddle and bridle will be found directly in your inventory, so it's advisable not to waste money on saddles and horse gear. Instead, on the road, you can ambush a mounted enemy and take his horse equipment which usually comes with decent attributes.
Uncovering Local Issues
Aside from the new grave, talking to the governor will reveal that someone has been stealing crops. On the map, you will also see a turnip marker appear to the south. Running over to this location will grant you access to a vacant space to the west where the captain was ambushed. Here, you can scavenge a large number of arrows, a battlefield crossbow with a power of 350, and a horse with excellent attributes. You can then ride it to the bandit camp to sell for some quick coin or spend money to tame it for yourself.
Returning to the Slaughtered Camp
Return to the camp that was previously attacked, now taken over by bandits. After dealing with them, proceed into the cave to retrieve your money. Then, follow the pond towards the lower left corner of the camp's forest. Checking the map will lead you to a small path upwards, heading east. You will discover a location called the Watchtower of Bandits, where you can confront two to three bandits. Near the trees, there are two level 3 military swords.
If you haven't retrieved the small gray item, your weight is likely to be over capacity. You can either use a mod to alleviate the burden or carry the overload back to the village to sell it. Carrying the extra weight back also allows you to train your strength and vitality.