Stealing for Wealth in Kingdom Come: Deliverance II - Tips and Strategies

In Kingdom Come: Deliverance II, players can make money and acquire resources through stealing. So how should players approach this in the early game? Below are the insights and notes compiled by “TaTa031” on obtaining wealth through theft in the early stages of the game.
After freely exploring the starting area (after parting ways with Sir Capon), you can choose to work at the mill to practice lockpicking. Repeatedly opening the practice lockbox can increase your stealing skill to around 9-10. Prioritize unlocking the Silent Lockpicking skill first. Then, save your game and sleep until night. Head to the mill and pickpocket the other members, avoiding the mill owner's room (as he is quite alert). You don’t have to take everything from people’s pockets at once; you can grab items little by little. Once you obtain a key, you can unlock the resources in the boxes beside their beds (no need to pick the lock, just unlock it).
After finishing with the mill, travel to the Nomad camp (the location of the 'Master Cat'). Use the same method to pickpocket the Nomad members. Repeatedly obtain keys from NPCs and then unlock their boxes (make sure to avoid a patrolling soldier). The Nomads have merchants and alchemists, whose boxes contain a lot of resources, including weapons from the 'Master Cat' (but remember, if you take his weapons, you can avoid class but make sure to learn all the skills he can teach before skipping class to avoid bugs).
After scouting the Nomad camp, you can also visit the nearest inn and village to continue looting. Try to avoid the novice village initially since there are many patrolling soldiers. If spotted, you can easily be searched by soldiers the next day. Once you’ve looted the surrounding areas of the novice village, your stealing skill can easily reach 20, with around 2,000 to 3,000 coins in your pockets. Make sure to prioritize unlocking the Mischief Expert and Nameless skills.
- In the early game, focus on pickpocketing instead of lockpicking, as Henry's hands can be shaky, and the noise from lockpicking can easily wake NPCs.
- Moreover, pickpocketing NPCs generally have keys, making it low-risk and easy to execute.
When engaging in thievery, avoid wearing armor but ensure you're not completely undressed. Aim for a visibility score of 10 and noise levels below 20 at night, as most regular NPCs won't wake up (excluding the mill owner). Once inside a house, remain crouched at all times, prioritizing stealth and theft-related skills in your skill tree. Store stolen resources in your own chest if you can't sell them, as merchant NPCs will refresh their funds after five days.
After stealing, it's essential not to linger on the scene; make a quick exit. Try to avoid revisiting the same area the next day. Ensure that throughout the thieving process, no NPC should see you. If spotted, you will be wanted the following day. Even if you weren't seen, returning to the same spot with low charm may lead to questioning by soldiers. After about four to five days, it's generally safe to return without problems.
It is advisable to save before stealing and save again afterward. You don't have to be overly conservative with saving potions. After robbing the apothecary and the bathhouse owner, you should have relative freedom with your saving potions. Remember, your money is meant for learning skills and bathing, not for purchasing equipment; by night, you should be able to find whatever you need.
Remember: steal at night! Steal at night! Steal at night! During the day, wear clothes that increase your charm, and manage your hands well.
