
Combat Guide
Monster Hunter Wilds, as an action game, features a unique combat design. For players who are unclear about the combat system mechanisms in this game, please see below for the Monster Hunter Wilds Combat Guide. I hope it helps everyone.
Interface Introduction
1. From top to bottom, the display includes the player's health bar [Green], stamina bar [Yellow], weapon sharpness [Green], special weapon icon [Yellow], and the player's companion's health bar [Green].
2. Surrounding materials will be displayed; players can directly select these materials to be pulled closer using the grappling hook.
3. Time and map information will be shown, along with the monster's status and focus icon.
4. Displays the remote items, gear, and quick-use items currently equipped by the player, with quick keys available in the bottom right corner.
5. Combos, derivation prompts, current mission equipment, and remaining time will be shown. When the yellow pointer reaches the position of the red pointer, mission time runs out.
Weapon Drawing
To draw your weapon effectively, ensure you are positioned away from immediate danger. Utilize the appropriate button to execute a swift drawing motion to prepare for battle.
Different Keys for Different Weapons
The shortcuts for various weapons differ, but one principle remains - the attack key for weapons. In Monster Hunter Wilds, many weapons do not have a simple option to draw the weapon. Instead, they swing their weapons through light or heavy attacks. The weapon can be sheathed using the item shortcut key.
Riding the Great Hornbill
During battle, players can still ride the Great Hornbill to move. When a monster uses a wide-range attack or the player's state is poor, they can summon the Great Hornbill to quickly retreat to a safe distance. This provides an opportunity to recover health or avoid attacks.
Jump Attack
Players can use jump attacks to mount the monster's back, causing wounds to make the monster fall. While on the monster's back, stamina is continuously consumed. If the player runs out of stamina, they will be thrown off by the monster. There are three types of attacks while mounted: weak knife attack, strong knife attack, and weapon attack. Players can use the Great Hornbill to jump from a distance onto the monster's back, as the margin for error is much larger than a frontal jump.
Monster Weaknesses
Every monster has its own unique weaknesses, and focusing on attacking these weak points can deal massive damage. Therefore, understanding each monster's weaknesses is crucial.
Wounds
Continuously attacking a specific part of a monster can cause wounds. Players can observe red cracks on the monster's body. When entering focus mode, the wounds become highlighted with a significant red effect. Attacking wound parts in focus mode can create a combo that inflicts substantial damage, and damaging wounds also yields materials from that specific monster part.
Breakable Parts
Many monsters have breakable parts. Damaging these sections not only results in significant damage but can also limit the monster's moves.
How to Capture Monsters
When a monster takes significant damage, it will retreat to another area. This action is known as zone transition. Simply follow the monster to reach the next area and continue the fight. You can also mount the Great Horned Owl and attack the monster continuously, which may cause the monster to stop fighting.
Methods for Capturing Large Monsters
To capture large monsters, you need to prepare tranquilizer traps and capture-specific tranquilizer ammo. First, you must reduce the monster's health until it becomes noticeably limping. Then, use the tranquilizer traps and tranquilizer ammo to accumulate enough tranquilization points, and once it reaches a certain threshold, you can successfully capture the monster.
For environmental creatures, you can directly capture them using a capture net.