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How to Play the Hammer in Monster Hunter Wilds?

Players who have questions about how to use the hammer weapon in Monster Hunter Wilds should check out this analysis and operational guide brought to you by “Wioud”. We hope it helps!

Hammer

Strength Evaluation

Strength Level: A-tier control-output weapon with high risk and high reward.

The hammer in this game is positioned as a "precision striking weapon" with the following strength performance:

  • The new "Charge Heavy Strike" optimizes the attack range and damage multiplier. The three-stage charge (Earth Strike) boasts some of the highest single damage against weak points across all weapons.
  • In concentrated mode, players can quickly enter red hammer status through "Precise Charge", which grants extra stun value and armor-breaking effects to attacks, making it especially lethal against monsters with weak heads, such as Sand Sea Dragon and Glimmer Thunder Dragon.
  • The charge action no longer forcibly consumes stamina. A new "Charge Link" mechanism allows players to seamlessly connect after three stages of charge with dodges or derived skills (like slope dodge with multiple strikes), greatly enhancing agility.

Introduction to the New GP Skill

The newly introduced GP skill, "Water Surface Strike," allows players to unleash a powerful counterattack immediately after a successful block, addressing traditional shortcomings in defense for the Great Hammer.

The efficiency of accumulating stun values has been improved by 30%. By focusing on head attacks in Concentration Mode, hunters can trigger over three instances of knockdown in a single hunting session.

The removal of the knock-back effect on teammates prevents accidental interruptions during team play. Additionally, the new "Shockwave" mechanism allows attacks to temporarily boost ally attack power, enhancing collaborative benefits.

However, the short attack range relies heavily on terrain (such as slopes) and monster stagger windows. The judgment for "Water Surface Strike" is quite strict, resulting in a lower tolerance rate for errors.

Weapon Characteristics

Core Mechanism: Charging Phases and Stun System.

充能階段 描述
一段蓄力(快速揮擊) Used for chasing or adjusting positioning; low damage but flexible.
二段蓄力(上挑砸擊) Main skill for accumulating stun values and creating output windows.
三段蓄力(大地一擊) Core explosive skill; hitting the head can trigger stun instantly.

Stun Cycle Strategy

Utilizing the "Charged Hit → Knockdown → Charged Combo" cycle provides exceptional control over monsters with obvious head weak points, such as the Thunder Wolf Dragon and the Female Fire Dragon.

In Concentration mode, continuously hitting weak points activates the Red Hammer, granting attacks an armor-breaking effect (reducing monster part defense) and increasing the accumulation speed of stun value by 20%.

While in Red Hammer state, slope rolling attacks transform into multi-hit piercing damage (similar to chainsaw mechanics), effectively doubling damage output against elongated monsters.

The slope remains a core battlefield, where charged rolls can trigger the "Slope War God" mode, applying headlock pressure on flying dragon species.

A new feature, "Rockfall Trap," allows charged attacks to trigger environmental rockfalls, causing additional part destruction and staggering effects.

Basic Operations

Basic Operations Image

Combo Techniques

Combo Techniques Image

👉 For more information, please see:Monster Hunter Wilds General Strategy