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Introduction to Monster Hunter Wilds Mechanical Weapon System

After entering the late stage of Monster Hunter Wilds, players will unlock the mechanical weapon system. For those eager to know how it works, below is a detailed guide by "justin00" on the gameplay of the mechanical weapon system in Monster Hunter Wilds, hoping to assist everyone.

Monster Hunter Wilds Guide | Equipment Tool | Strategy Collection

The Monster Hunter Wilds guide is live, featuring complete information on equipment, materials, monster details, and an automatic equipment function to help you navigate through the game!

Gameplay Process

1. Hunt wild monsters or complete investigation missions to obtain special materials dropped by veteran monsters and exchange them for weapon fragments through alchemy. (You can also earn weapon fragments from mission rewards.)

2. Weapon fragments are automatically identified during the mission, allowing you to obtain mechanical parts.

3. Deliver the mechanical parts to the craftsman for assembly, resulting in a mechanical weapon.

4. Enhance the mechanical weapon at the craftsman, extracting the attributes, and repeat this process up to five times to complete it.

Next, let’s explain each specialized term.

Weapon Fragments

Weapon fragments are divided into three rare types:

  • Damaged Weapon Fragments
  • Rusty Weapon Fragments

Old Weapon Fragments in Monster Hunter Wilds

Old weapon fragments can be obtained as rewards from fights with tempered monsters. The highest rarity fragments require defeating the region's leaders or even stronger monsters, such as tempered Klimar, Boji, Takoyaki, Frozen Peak, and Serrated Blade, among others. You can also acquire these through fusion quests where even lower-tier monsters can drop the highest rarity fragments sometimes. Old weapon fragments are automatically identified upon completing a quest and transform into mechanical parts. After reaching HR100, you can unlock designated types of R8 alchemy, consuming points at a reasonable 1.5 times the unspecified amount. The materials consumed are the reward items from breaking tempered monster injuries and unwanted R6, R7, and R8 components.

Mechanical Parts

Types

Divided into four shapes: blade, barrel, plate, and device.

Rarity

Rarity is classified into three types: R6, R7, and R8.

Acquisition Method

受損的武器碎片 R6刃筒盤裝置四選一隨機
生鏽的武器碎片 R7刃筒盤裝置四選一隨機
老舊武器碎片 R8刃筒盤裝置四選一隨機
老舊武器碎片.O 指定一個O形狀R8碎片,鍊金限定

Two Additional Properties

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Understanding Mechanical Parts

Mechanical parts come with two types: "Performance" and "Bonus". Performance refers to attributes or status anomalies, such as fire, water, lightning, ice, dragon, poison, sleep, and explosion—choose one from nine options. Bonus refers to either attack increase or critical hit increase—choose one from two options.

Uses Beyond Crafting and Upgrading

You can sell mechanical parts in the campsite menu, but it's not recommended as they are too cheap. After assembling, you can dismantle them to obtain exclusive enhancement materials, which is a slightly better option. You can also reforge them into new parts, allowing R6 and R7 to become R8, or to acquire designated shapes of R8. Once you collect enough specific types of mechanical parts, you can assemble them into a mechanical weapon.

Crafting Mechanical Weapons

Assembly Method

Depending on the type and quantity of parts, you can create different kinds of weapons:

Weapon Type Required Parts Combination
Great Sword Blade, Blade, Cylinder
Long Sword Blade, Cylinder, Cylinder
One-Handed Sword Blade, Cylinder, Plate
Dual Blades Blade, Blade, Plate
Hammer Cylinder, Plate, Plate
Horn Plate, Assembly, Assembly
Gun Lance Blade, Plate, Plate
Gun Plate, Plate, Assembly
Slicing Axe Blade, Blade, Assembly
Shield Axe Blade, Plate, Assembly
Insect Glaive Blade, Cylinder, Assembly
Light Bowgun Cylinder, Assembly, Assembly
Heavy Bowgun Cylinder, Plate, Assembly
Bow Cylinder, Cylinder, Assembly

Basic Rules

Make sure to follow the basic rules while crafting to maximize your weapon efficiency in Monster Hunter Wilds.

Understanding Weapon Crafting in Monster Hunter Wilds

To create a weapon, you need three parts of the same rarity. The cost for assembling varies: R6 costs 2000, R7 costs 5000, and R8 costs 10000. The stats for each are as follows:

Rarity Attack Power Critical Rate Decoration Slots Default Sharpness
R6 170 5% 2-2-2 Blue
R7 180 5% 2-2-2 White
R8 190 5% 3-3-3 White

We will focus on R8 for discussions as it's not wise to invest resources in R6 or R7 mechanical weapons.

The biggest feature of mechanical weapons is that they do not come with built-in skills. However, R8 weapons have decoration slots of 3-3-3, allowing for three combined decorations. This means that a mechanical weapon can have up to 12 skill points, which can result in a very powerful setup if done correctly.

When crafting, it's essential to consider the attributes of the three parts (attribute types). For example, combining fire, fire, and water will yield a fire attribute weapon. Alternatively, combining fire, fire, and fire will create a weapon with higher fire attributes. Meanwhile, fire, water, and thunder will result in a non-attribute weapon. (For light and heavy bows, the combination will determine the loading amount of attribute ammo; three of the same attribute will yield four shots.)

Additionally, the physical enhancement will convert the total value of the three parts into the weapon's physical attack and critical rate.

Attack Power and Critical Rates

Attack Boost gives +15 Attack. Attack Recovery provides +10 Attack and +5 Critical Rate. Critical Boost offers +5 Attack and +10 Critical Rate. Pure Critical boost gives +15 Critical Rate. You can adjust these ratios based on the weapon type and playstyle. R8 melee weapons inherently have 20 short white sharpness, and any sharpness added through skills is white sharpness.

Additional Features by Weapon Type

武器類型 性能
物理斬斧 必爲滅龍瓶
物理盾斧 必爲榴彈瓶
物理銃槍 炮擊類型必爲通常,炮擊力普通
物理笛 響玉必爲防禦/屬耐提升
屬性斬斧 必爲屬性瓶
屬性盾斧 必爲屬性瓶
屬性銃槍 炮擊類型必爲放射,炮擊力普通
屬性笛 響玉必爲異常狀態無效
狀態異常斬斧 必爲強擊瓶
狀態異常盾斧 必爲榴彈瓶
狀態異常銃槍 炮擊類型必爲擴散,炮擊力普通
狀態異常笛 響玉必爲防禦/屬耐提升

Restoration Enhancement

After completing the weapon assembly, the next step is to perform "Restoration Enhancement", which involves extracting attributes from the weapon.

Effects

Attributes are added to mechanical weapons, similar to the previous forms of Red Dragon weapons or Hundred Dragon weapons.

Resource Consumption

The special ores refined in Forge Village are required for enhancement:

Ore Color Cost
Dull Color 20
Spotted Color 100
Silver Color 200
Rainbow Color 300

You need to gather up to 3000 points for one enhancement. The ways to obtain these ores are as follows:

  • The village produces a small amount of ores over time.
  • Using monster materials for refining, similar to the technique in Rise: Sunrise for refining guardian stones.
  • Dismantling unnecessary mechanical weapons will yield ores based on their rarity and the number of attributes.

For example:

  • A non-enhanced R6 weapon can be dismantled into two Dull Color ores.
  • A non-enhanced R7 weapon can yield one Spotted Color ore.
  • A non-enhanced R8 weapon can yield one Silver Color ore.
  • An R8 weapon enhanced once can yield one Silver Color and ten Rainbow Color ores.
  • An R8 weapon enhanced twice can yield one Silver Color and twenty Rainbow Color ores.

Further testing is needed, but it is expected that enhancing multiple times will continue to yield an additional ten Rainbow Color ores.

Rules

Make sure to follow the established rules when performing enhancements.

Enhanced Mechanics of Monster Hunter Wilds Weapons

Each mechanical weapon can be drawn up to five times. This process is more akin to using resources to unlock inherent attributes of the weapon, and it cannot be saved and loaded (SL). Some attributes can be repeated, with the number of repetitions depending on the type, while others cannot be duplicated. Enhancements can only add attributes; they cannot override or delete existing ones.

Types of Attributes

Attribute Type Description
Basic Attack Power Increases by 5, can stack up to five times
Critical Rate Increases by 5%, can stack up to three times
Attribute Enhancement Not applicable for light and heavy crossbows; the increase varies by weapon type and can stack up to four times
Sharpness/Bullet Capacity Sharpness increases by 30 (20 for insect glaives); bullet capacity increases by 1, can stack twice

Practical Demonstration

This section illustrates a demonstration of two possible specialization directions for an R8 pure physical attack great sword. By assembling three attributes that enhance attack, you can create a mechanical great sword with an attack value of 205 and a 0% critical rate.

Creating the Ultimate Great Sword in Monster Hunter Wilds

By assembling three Critical Boost elements, you can create a mechanical great sword with an attack power of 190 and a 15% critical rate. Next, let's assume a perfect draw scenario, where you can get exactly what you desire.

For the Attack Specialization sword, we continue to draw five times for increased attack, resulting in a finished attack power of 230 with a 0% critical rate. Meanwhile, for the Critical Specialization sword, we managed to draw three times for increased critical rate, and in the remaining two draws, we managed to increase attack, yielding a finished product with an attack power of 200 and a critical rate of 35%.

Now, let's calculate the expected values. The Attack Specialization results in an expected value of 230. On the other hand, the Critical Specialization leads to an expected value of 200 * (0.35 * 1.25 + 0.65) = 217.5. This shows that, to achieve the highest physical expected value with a great sword, one must prioritize drawing five times to increase attack. Drawing five times for critical rate will result in a loss of approximately 5%.

Moreover, considering that this game features a 100% critical hit rate for the Draw Attack skill, every additional point drawn towards critical rate is effectively a waste for a great sword focused on draw attacks. Additionally, if you start by assembling three parts of the same element, this great sword will also gain an additional 480 attribute points, with nine possible properties (Fire, Water, Thunder, Ice, Dragon, Poison, Sleep, Blast).

代碼 說明
攻擊特化 將攻擊提升到230
會心特化 達到217.5的期望值
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Pure Physical Attack Great Sword: The Path to Perfection

The pure physical attack great sword is essentially a compromise; adding attribute values does not require sacrificing any physical attack. Therefore, if you're aiming for perfection, you need to obtain multiple R8 great swords that all increase attack power and rotate their usage.

Due to the low sharpness consumption of the great sword, there's no specific increase in sharpness. However, for melee weapons with more frequent usage, enhancing sharpness becomes one option. To maintain sharpness, combining critical rate with the Expert skill may provide additional opportunities for a comeback.

Weapons that prioritize attributes also feature options for four consecutive attribute enhancements, but whether this truly results in significantly higher damage is yet to be tested, as variables like flesh quality, motion values, and attribute modifications can greatly impact the outcome.

When Draws Go Awry

If you happen to draw undesirable R6 or R7 mechanical weapons or haven't drawn them at all, you can dismantle them. An R6 can be broken down into two dull colors, meaning that for every seventy-five R6 dismantled, you can draw once. Assembling an R6 costs 2000 zenny, which equals a total expenditure of 150,000 z. An R7 can be dismantled into one spotted color, which means that for every thirty R7 dismantled, you can draw once.

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Understanding the Cost of Crafting R7 and R8 Weapons

Crafting an R7 weapon costs 5,000 z, which means you will spend a total of 150,000 z. An R8 weapon can be broken down into a single silver piece. This means that for every fifteen R8 weapons you break down, you can draw once from the upgrade materials. Crafting an R8 weapon costs 10,000 z, equating to 150,000 z once again. Looking at these figures, it seems that everything has been calculated meticulously. By constantly battling tempered monsters, you can acquire three types of weapon parts.

No matter the rarity, you can spend z to craft and then break weapons down for upgrade materials. Overall, you will need to spend 150,000 z and three parts to draw once. Of course, upgrade materials can also be acquired by refining common monster materials. This points system is similar to the one used in the Rise: Dawn for talisman draws. The stronger the monster materials, the more upgrade materials you can exchange for.

Monster Hunter Wilds Crafting Guide 👉 For more information, please see:Monster Hunter Wilds General Strategy