
Optimizing Graphics Settings in Monster Hunter Wilds with the Nvidia 4070
Playing Monster Hunter Wilds on Nvidia's 40 series graphics cards can yield impressive visual results. So how do you set up the graphics for the 4070? Below, you'll find a reference for graphics settings in Monster Hunter Wilds brought to you by "泊羽Boris." Hopefully, this can help everyone.
Recommended Graphics Configuration
If you are using a personal computer like the "Chicken Brother's Aurora X" with an i7-12800 and a 4070 laptop GPU, and have modified your setup to 32GB RAM, your configuration might look something like this. After adjusting the settings for two days, I found the most comfortable setup (where frame rates are high and visuals are satisfactory) as follows:
This setup showed about 84% usage of my video memory, 97% on GPU, and 22% on CPU, and it still feels quite comfortable.
Enable Frame Generation
Firstly, it is recommended to enable frame generation. As long as you can maintain a frame rate above 40 FPS across all scenes when frame generation is off, enabling it will not cause any lagging issues. The bugs related to frame generation during the Monster Hunter Wilds trial have mostly been fixed, and enabling it makes the gameplay much smoother.
Optimizing Graphics Settings for Monster Hunter Wilds
First, in the NVIDIA graphics card driver, update DLSS to the latest version. After making this change, setting the frame rate priority approximately equals the previous balanced mode. I think enabling frame rate priority is quite good as it can enhance the frame rate, so be sure to adjust it in the game.
Next, set the resolution to 2K. Start by changing the default quality to medium, enable frame generation, and set the texture quality to high (the highest only requires the HD pack, so there's no need to prioritize for 2K). Also, set the texture filtering quality to the maximum.
For sky/cloud quality, it is recommended to set it to the lowest since you won’t be looking at the sky much in this game. I tested it and found that the difference between medium and lowest is only about 3 frames, which can save around 20 MB of VRAM. It's up to you to decide.
Dynamic blur and depth of field should be turned off. Although they don’t significantly impact performance, they can cause negative effects on visuals. For volumetric fog, I recommend keeping it low or even turning it off. However, without it, the distant view can be quite disappointing, so I prefer to keep it on.
With all these settings optimized, most scenes should run around 90 frames per second fluctuating. When disabling the frame rate limiter, the majority of scenes will achieve around 60 frames, with extreme cases dropping to about 46-50 frames. When frame rate limiting is enabled, it can maintain above 70 frames in similar situations, without noticeable stuttering or delay.
Introduction
The memory requirements for Monster Hunter Wilds are low, which means you won't notice any polygon glitches even after long hours of gameplay.
Gameplay Performance
This game is designed to run smoothly on various systems, ensuring an enjoyable experience without technical distractions.
Graphics and Visuals
Monster Hunter Wilds offers impressive graphics that maintain quality without demanding excessive memory resources, making it accessible to a wider audience.
👉 For more information, please see:Monster Hunter Wilds General Strategy