
Monster Hunter Wilds Shader Compilation Crash
In Monster Hunter Wilds, some players encounter an issue where the game crashes during the shader compilation process. How can this problem be resolved? Below is a solution presented by the user "Bar User_GN8NZAU," which hopefully helps you address the shader compilation crash.
Problem Description
After playing normally for three hours and restarting Monster Hunter, issues began to arise. I have updated the 7900xt drivers, reloaded Steam, and cleared the shader cache, but nothing worked. When starting the game, a pop-up appears in the upper left corner, showing the shader compilation progress bar stuck at the beginning, and then it crashes a few seconds later.
Solution Method
It is necessary to create an environment for shader compilation (this is probably the cause).
Table of Codes
代碼 | 描述 |
---|---|
7900xt | 顯示卡型號 |
How to Resolve Shader Compilation Crash in Monster Hunter Wilds
After trying to delete files, verify the game integrity, restart, and clear the cache without success, open the game root directory. Rename the file CrashReport.exe to CrashReport.exebak. The second step is to check the game root directory for the presence of the file:
需要刪除的文件 |
---|
dinput8.d |
I followed this method and directly deleted the file, and then I was able to enter the game.